

Its not easy to earn these upgrades in the more difficult modes, and they are limited to four main features: braking, traction, acceleration, and top speed. Points earned from winning events can be used to upgrade skills and your bike. In the Career mode you can create your own rider and put him or her up against any of the officially licensed riders included here. Classic and new racing circuits such night drags in Qatar and racing at Indianapolis have been added to the series.

Bikes are included from the 125cc, 250cc, and GP classes. Its as official as you can get in terms of riders, tracks, and events from the 08 season. Moto GP 08 doesnt lack ambition, it lacks execution. I expect more from Capcom and Im not going to be happy until I get it. Theres nothing unique about this game at all, and most of that can be blamed on Capcom, which took the franchise over. The gameplay and the presentation lack personality. The fault lies in the generic approach to racing, both arcade and sim. But theres one thing that Im sure most of us can agree on, and that is Moto GP 08 is just not much fun at all, regardless of what style of racing appeals to you. It only goes to show that fun is subjective. On the other hand, some find that sim racing is too time-consuming and difficult to master. There are those that feel an arcade racer is too simple and therefore not challenging enough to pursue. Attempting to bridge the gap between arcade and sim motorcycle racing, Moto GP 08 loses something.
